hand shaped hole in bloom when TAAU is on

This commit is contained in:
Xonk
2023-11-12 16:33:31 -05:00
parent 23c8c49b70
commit 634be75b20
7 changed files with 29 additions and 34 deletions

View File

@ -209,6 +209,7 @@ void DoSpecularReflections(
vec3 L = Basis * Ln;
float Fresnel = pow(clamp(1.0 + dot(-Ln, SamplePoints),0.0,1.0), 5.0); // Schlick's approximation
float RayContribution = lerp(F0, 1.0, Fresnel); // ensure that when the angle is 0 that the correct F0 is used.
#ifdef Rough_reflections