diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index 16ffb95..d31edb6 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -852,6 +852,8 @@ void main() { DirectLightColor = vec3(0.0); #endif + if(hand) DirectLightColor *= max(eyeBrightnessSmooth.y,0)/240.; + vec3 AmbientLightColor = averageSkyCol_Clouds; @@ -929,7 +931,7 @@ void main() { bool ShadowBounds = false; - if(shadowDistanceRenderMul > 0.0) ShadowBounds = length(p3_shadow) < shadowDistance; + if(shadowDistanceRenderMul > 0.0) ShadowBounds = length(p3_shadow) < max(shadowDistance - 20,0.0); if(shadowDistanceRenderMul < 0.0) ShadowBounds = abs(projectedShadowPosition.x) < 1.0-1.5/shadowMapResolution && abs(projectedShadowPosition.y) < 1.0-1.5/shadowMapResolution && abs(projectedShadowPosition.z) < 6.0;