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purkinje tweak (fix color clamping)
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@ -151,7 +151,7 @@ void main() {
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#ifdef HURT_AND_DEATH_EFFECT
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PlayerDamagedEffect(col);
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#endif
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vec3 FINAL_COLOR = clamp(int8Dither(col,texcoord),0.0,1.0);
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#ifdef COLOR_CURVE
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@ -160,6 +160,7 @@ void main() {
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applyContrast(FINAL_COLOR, CONTRAST); // for fun
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gl_FragColor.rgb = FINAL_COLOR;
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