remap entities

This commit is contained in:
NULL511
2024-05-03 23:28:46 -04:00
parent 1bb63feb2a
commit 6537c382bd
8 changed files with 44 additions and 25 deletions

View File

@ -1,5 +1,6 @@
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
#include "/lib/items.glsl"
/*
!! DO NOT REMOVE !!
@ -69,7 +70,7 @@ void main() {
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights
if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
if(heldItemId == ITEM_LIGHT_SOURCES || heldItemId2 == ITEM_LIGHT_SOURCES) HELD_ITEM_BRIGHTNESS = 0.9;
#endif

View File

@ -3,6 +3,8 @@
#include "/lib/res_params.glsl"
#include "/lib/bokeh.glsl"
#include "/lib/blocks.glsl"
#include "/lib/entities.glsl"
#include "/lib/items.glsl"
/*
!! DO NOT REMOVE !!
@ -248,7 +250,7 @@ void main() {
#ifdef ENTITIES
// disallow POM to work on item frames.
if(entityId == 2300) SIGN = 1;
if(entityId == ENTITY_ITEM_FRAME) SIGN = 1;
// try and single out nametag text and then discard nametag background
@ -256,7 +258,7 @@ void main() {
// if(gl_Color.a < 1.0) NameTags = 1;
// if(gl_Color.a >= 0.24 && gl_Color.a <= 0.25 ) gl_Position = vec4(10,10,10,1);
if(entityId == 1100 || entityId == 1200 || entityId == 2468) normalMat.a = 0.45;
if(entityId == ENTITY_SSS_MEDIUM || entityId == ENTITY_SSS_WEAK || entityId == ENTITY_PLAYER || entityId == 2468) normalMat.a = 0.45;
#endif
@ -272,7 +274,7 @@ void main() {
// special cases light lightning and beacon beams...
#ifdef ENTITIES
if(entityId == 12345){
if(entityId == ENTITY_LIGHTNING){
LIGHTNING = 1;
normalMat.a = 0.50;
}
@ -284,7 +286,7 @@ void main() {
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights
if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
if(heldItemId == ITEM_LIGHT_SOURCES || heldItemId2 == ITEM_LIGHT_SOURCES) HELD_ITEM_BRIGHTNESS = 0.9;
#endif
@ -319,12 +321,12 @@ void main() {
#ifdef MOB_SSS
/////// ----- SSS ON MOBS----- ///////
// strong
if(entityId == 1100) SSSAMOUNT = 0.75;
if(entityId == ENTITY_SSS_MEDIUM) SSSAMOUNT = 0.75;
// medium
// low
if(entityId == 1200) SSSAMOUNT = 0.3;
if(entityId == ENTITY_SSS_WEAK || entityId == ENTITY_PLAYER) SSSAMOUNT = 0.3;
#endif
#endif

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@ -1,6 +1,7 @@
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
#include "/lib/bokeh.glsl"
#include "/lib/items.glsl"
uniform float frameTimeCounter;
#include "/lib/Shadow_Params.glsl"
@ -93,7 +94,7 @@ void main() {
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights
if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
if(heldItemId == ITEM_LIGHT_SOURCES || heldItemId2 == ITEM_LIGHT_SOURCES) HELD_ITEM_BRIGHTNESS = 0.9;
#endif
float mat = 0.0;