remap entities

This commit is contained in:
NULL511
2024-05-03 23:28:46 -04:00
parent 1bb63feb2a
commit 6537c382bd
8 changed files with 44 additions and 25 deletions

View File

@ -1,6 +1,7 @@
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
#include "/lib/bokeh.glsl"
#include "/lib/items.glsl"
uniform float frameTimeCounter;
#include "/lib/Shadow_Params.glsl"
@ -93,7 +94,7 @@ void main() {
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights
if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
if(heldItemId == ITEM_LIGHT_SOURCES || heldItemId2 == ITEM_LIGHT_SOURCES) HELD_ITEM_BRIGHTNESS = 0.9;
#endif
float mat = 0.0;