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ADD Colored shadows
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@ -127,8 +127,15 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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// uniform sampler2D colortex12;
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// const bool shadowHardwareFiltering = true;
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uniform sampler2DShadow shadow;
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uniform sampler2DShadow shadowtex0;
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uniform sampler2DShadow shadowtex1;
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// #undef TRANSLUCENT_COLORED_SHADOWS
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#ifdef TRANSLUCENT_COLORED_SHADOWS
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uniform sampler2D shadowcolor0;
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uniform sampler2DShadow shadowtex0;
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uniform sampler2DShadow shadowtex1;
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#endif
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#define TEST
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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