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ADD Colored shadows
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@ -308,7 +308,7 @@ void ApplySSRT(
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// rgb = torch color * lightmap. a = sky lightmap.
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vec4 Lighting = RT_AmbientLight(torchcolor, lightmaps);
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skylightcolor = skylightcolor * Lighting.a;
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skylightcolor = skylightcolor * ambient_brightness * Lighting.a;
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for (int i = 0; i < nrays; i++){
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int seed = (frameCounter%40000)*nrays+i;
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