mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
floodfill add colored candles
This commit is contained in:
@ -446,7 +446,7 @@ void main() {
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Albedo.rgb = mix(Albedo.rgb, aerochrome_color, 0.3);
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}
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#endif
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else if(blockID == BLOCK_WATER || (blockID >= 200 && blockID < 300))
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else if(blockID == BLOCK_WATER || (blockID >= 300 && blockID < 400))
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{
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// IR Absorbsive? Dark.
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Albedo.rgb = mix(Albedo.rgb, vec3(0.01, 0.08, 0.15), 0.5);
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@ -270,7 +270,7 @@ void main() {
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// if(NameTags > 0) EMISSIVE = 0.9;
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// normal block lightsources
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if(mc_Entity.x >= 100 && mc_Entity.x < 200) EMISSIVE = 0.5;
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if(mc_Entity.x >= 100 && mc_Entity.x < 300) EMISSIVE = 0.5;
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// special cases light lightning and beacon beams...
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#ifdef ENTITIES
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@ -13,6 +13,25 @@ const ivec3 workGroups = ivec3(6, 6, 1);
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const vec3 LightColor_RedstoneTorch = vec3(0.939, 0.305, 0.164);
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const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
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#ifdef LPV_COLORED_CANDLES
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const vec3 LightColor_Candles_Black = vec3(0.200);
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const vec3 LightColor_Candles_Blue = vec3(0.000, 0.259, 1.000);
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const vec3 LightColor_Candles_Brown = vec3(0.459, 0.263, 0.149);
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const vec3 LightColor_Candles_Cyan = vec3(0.000, 0.839, 0.839);
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const vec3 LightColor_Candles_Gray = vec3(0.329, 0.357, 0.388);
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const vec3 LightColor_Candles_Green = vec3(0.263, 0.451, 0.000);
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const vec3 LightColor_Candles_LightBlue = vec3(0.153, 0.686, 1.000);
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const vec3 LightColor_Candles_LightGray = vec3(0.631, 0.627, 0.624);
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const vec3 LightColor_Candles_Lime = vec3(0.439, 0.890, 0.000);
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const vec3 LightColor_Candles_Magenta = vec3(0.757, 0.098, 0.812);
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const vec3 LightColor_Candles_Orange = vec3(1.000, 0.459, 0.000);
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const vec3 LightColor_Candles_Pink = vec3(1.000, 0.553, 0.718);
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const vec3 LightColor_Candles_Purple = vec3(0.569, 0.000, 1.000);
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const vec3 LightColor_Candles_Red = vec3(0.859, 0.000, 0.000);
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const vec3 LightColor_Candles_White = vec3(1.000);
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const vec3 LightColor_Candles_Yellow = vec3(1.000, 0.878, 0.000);
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#endif
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uint BuildLpvMask(const in uint north, const in uint east, const in uint south, const in uint west, const in uint up, const in uint down) {
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return east | (west << 1) | (down << 2) | (up << 3) | (south << 4) | (north << 5);
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}
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@ -81,6 +100,365 @@ void main() {
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lightRange = 1.0;
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mixWeight = 0.8;
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break;
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#ifdef LPV_COLORED_CANDLES
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case BLOCK_CANDLES_PLAIN_LIT_1:
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lightColor = LightColor_Candles;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PLAIN_LIT_2:
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lightColor = LightColor_Candles;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PLAIN_LIT_3:
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lightColor = LightColor_Candles;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PLAIN_LIT_4:
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lightColor = LightColor_Candles;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLACK_LIT_1:
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lightColor = LightColor_Candles_Black;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLACK_LIT_2:
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lightColor = LightColor_Candles_Black;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLACK_LIT_3:
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lightColor = LightColor_Candles_Black;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLACK_LIT_4:
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lightColor = LightColor_Candles_Black;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLUE_LIT_1:
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lightColor = LightColor_Candles_Blue;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLUE_LIT_2:
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lightColor = LightColor_Candles_Blue;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLUE_LIT_3:
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lightColor = LightColor_Candles_Blue;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BLUE_LIT_4:
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lightColor = LightColor_Candles_Blue;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BROWN_LIT_1:
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lightColor = LightColor_Candles_Brown;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BROWN_LIT_2:
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lightColor = LightColor_Candles_Brown;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BROWN_LIT_3:
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lightColor = LightColor_Candles_Brown;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_BROWN_LIT_4:
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lightColor = LightColor_Candles_Brown;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_CYAN_LIT_1:
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lightColor = LightColor_Candles_Cyan;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_CYAN_LIT_2:
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lightColor = LightColor_Candles_Cyan;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_CYAN_LIT_3:
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lightColor = LightColor_Candles_Cyan;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_CYAN_LIT_4:
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lightColor = LightColor_Candles_Cyan;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GRAY_LIT_1:
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lightColor = LightColor_Candles_Gray;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GRAY_LIT_2:
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lightColor = LightColor_Candles_Gray;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GRAY_LIT_3:
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lightColor = LightColor_Candles_Gray;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GRAY_LIT_4:
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lightColor = LightColor_Candles_Gray;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GREEN_LIT_1:
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lightColor = LightColor_Candles_Green;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GREEN_LIT_2:
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lightColor = LightColor_Candles_Green;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GREEN_LIT_3:
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lightColor = LightColor_Candles_Green;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_GREEN_LIT_4:
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lightColor = LightColor_Candles_Green;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_BLUE_LIT_1:
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lightColor = LightColor_Candles_LightBlue;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_BLUE_LIT_2:
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lightColor = LightColor_Candles_LightBlue;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_BLUE_LIT_3:
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lightColor = LightColor_Candles_LightBlue;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_BLUE_LIT_4:
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lightColor = LightColor_Candles_LightBlue;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_GRAY_LIT_1:
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lightColor = LightColor_Candles_LightGray;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_GRAY_LIT_2:
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lightColor = LightColor_Candles_LightGray;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_GRAY_LIT_3:
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lightColor = LightColor_Candles_LightGray;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIGHT_GRAY_LIT_4:
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lightColor = LightColor_Candles_LightGray;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIME_LIT_1:
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lightColor = LightColor_Candles_Lime;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIME_LIT_2:
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lightColor = LightColor_Candles_Lime;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIME_LIT_3:
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lightColor = LightColor_Candles_Lime;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_LIME_LIT_4:
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lightColor = LightColor_Candles_Lime;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_MAGENTA_LIT_1:
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lightColor = LightColor_Candles_Magenta;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_MAGENTA_LIT_2:
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lightColor = LightColor_Candles_Magenta;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_MAGENTA_LIT_3:
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lightColor = LightColor_Candles_Magenta;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_MAGENTA_LIT_4:
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lightColor = LightColor_Candles_Magenta;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_ORANGE_LIT_1:
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lightColor = LightColor_Candles_Orange;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_ORANGE_LIT_2:
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lightColor = LightColor_Candles_Orange;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_ORANGE_LIT_3:
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lightColor = LightColor_Candles_Orange;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_ORANGE_LIT_4:
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lightColor = LightColor_Candles_Orange;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PINK_LIT_1:
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lightColor = LightColor_Candles_Pink;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PINK_LIT_2:
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lightColor = LightColor_Candles_Pink;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PINK_LIT_3:
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lightColor = LightColor_Candles_Pink;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PINK_LIT_4:
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lightColor = LightColor_Candles_Pink;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PURPLE_LIT_1:
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lightColor = LightColor_Candles_Purple;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PURPLE_LIT_2:
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lightColor = LightColor_Candles_Purple;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PURPLE_LIT_3:
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lightColor = LightColor_Candles_Purple;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_PURPLE_LIT_4:
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lightColor = LightColor_Candles_Purple;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_RED_LIT_1:
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lightColor = LightColor_Candles_Red;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_RED_LIT_2:
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lightColor = LightColor_Candles_Red;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_RED_LIT_3:
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lightColor = LightColor_Candles_Red;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_RED_LIT_4:
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lightColor = LightColor_Candles_Red;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_WHITE_LIT_1:
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lightColor = LightColor_Candles_White;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_WHITE_LIT_2:
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lightColor = LightColor_Candles_White;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_WHITE_LIT_3:
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lightColor = LightColor_Candles_White;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_WHITE_LIT_4:
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lightColor = LightColor_Candles_White;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_YELLOW_LIT_1:
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lightColor = LightColor_Candles_Yellow;
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lightRange = 3.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_YELLOW_LIT_2:
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lightColor = LightColor_Candles_Yellow;
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lightRange = 6.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_YELLOW_LIT_3:
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lightColor = LightColor_Candles_Yellow;
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lightRange = 9.0;
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mixWeight = 1.0;
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break;
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case BLOCK_CANDLES_YELLOW_LIT_4:
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lightColor = LightColor_Candles_Yellow;
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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#else
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case BLOCK_CANDLES_LIT_1:
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lightColor = LightColor_Candles;
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lightRange = 3.0;
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@ -101,6 +479,8 @@ void main() {
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lightRange = 12.0;
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mixWeight = 1.0;
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break;
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#endif
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case BLOCK_CAVE_VINE_BERRIES:
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lightColor = vec3(0.651, 0.369, 0.157);
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lightRange = 14.0;
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@ -485,6 +865,9 @@ void main() {
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case BLOCK_BUTTON:
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mixWeight = 0.9;
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break;
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case BLOCK_CANDLE:
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mixWeight = 1.0;
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break;
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case BLOCK_CARPET:
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mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
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mixWeight = 0.9;
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Block a user