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floodfill add colored candles
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@ -270,7 +270,7 @@ void main() {
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// if(NameTags > 0) EMISSIVE = 0.9;
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// normal block lightsources
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if(mc_Entity.x >= 100 && mc_Entity.x < 200) EMISSIVE = 0.5;
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if(mc_Entity.x >= 100 && mc_Entity.x < 300) EMISSIVE = 0.5;
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// special cases light lightning and beacon beams...
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#ifdef ENTITIES
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