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floodfill add colored candles
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@ -168,7 +168,7 @@ BLISS_SHADERS <empty> \
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### FloodFill
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screen.LPV.columns = 1
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_ENTITY_LIGHTS LPV_NORMAL_OFFSET
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_NORMAL_OFFSET LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES
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######## WORLD
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screen.World.columns=1
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