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https://github.com/X0nk/Bliss-Shader.git
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floodfill add colored candles
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@ -1,7 +1,8 @@
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#version 120
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#include "/lib/settings.glsl"
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#ifdef IS_LPV_ENABLED
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#extension GL_EXT_shader_image_load_store: enable
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#extension GL_ARB_explicit_attrib_location: enable
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#extension GL_ARB_shader_image_load_store: enable
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#endif
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#define RENDER_SHADOW
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@ -260,7 +261,7 @@ void main() {
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if (blockId == BLOCK_WATER) gl_Position.w = -1.0;
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// color.a = 1.0;
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// if((blockID < 200 || blockID >= 300)) color.a = 0.0;
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// if((blockID < 300 || blockID >= 400)) color.a = 0.0;
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// materials = 0.0;
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