mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-25 01:52:25 +08:00
Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
This commit is contained in:
@ -4,7 +4,10 @@
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
flat varying int NameTags;
|
||||
flat varying float SSSAMOUNT;
|
||||
|
||||
#ifdef HAND
|
||||
#undef POM
|
||||
#endif
|
||||
|
||||
#ifndef USE_LUMINANCE_AS_HEIGHTMAP
|
||||
#ifndef MC_NORMAL_MAP
|
||||
@ -79,14 +82,17 @@ uniform sampler2D depthtex0;
|
||||
|
||||
in vec3 velocity;
|
||||
|
||||
flat varying int PHYSICSMOD_SNOW;
|
||||
flat varying float blockID;
|
||||
|
||||
flat varying float SSSAMOUNT;
|
||||
flat varying float EMISSIVE;
|
||||
flat varying int LIGHTNING;
|
||||
flat varying int PORTAL;
|
||||
flat varying int SIGN;
|
||||
|
||||
|
||||
flat varying float HELD_ITEM_BRIGHTNESS;
|
||||
|
||||
flat varying int PHYSICSMOD_SNOW;
|
||||
uniform float noPuddleAreas;
|
||||
|
||||
|
||||
@ -251,9 +257,7 @@ float ld(float dist) {
|
||||
|
||||
/* RENDERTARGETS: 1,7,8,15 */
|
||||
void main() {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -296,9 +300,7 @@ void main() {
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef POM
|
||||
#ifdef POM
|
||||
// vec2 tempOffset=offsets[framemod8];
|
||||
vec2 adjustedTexCoord = fract(vtexcoord.st)*vtexcoordam.pq+vtexcoordam.st;
|
||||
// vec3 fragpos = toScreenSpace(gl_FragCoord.xyz*vec3(texelSize/RENDER_SCALE,1.0)-vec3(vec2(tempOffset)*texelSize*0.5,0.0));
|
||||
@ -308,7 +310,7 @@ void main() {
|
||||
gl_FragDepth = gl_FragCoord.z;
|
||||
|
||||
#ifdef WORLD
|
||||
if (dist < MAX_OCCLUSION_DISTANCE && PORTAL > 0) {
|
||||
if (dist < MAX_OCCLUSION_DISTANCE) {
|
||||
|
||||
float depthmap = readNormal(vtexcoord.st).a;
|
||||
float used_POM_DEPTH = 1.0;
|
||||
@ -512,7 +514,8 @@ void main() {
|
||||
gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x),encodeVec2(Albedo.y,data1.y),encodeVec2(Albedo.z,data1.z),encodeVec2(data1.w,Albedo.w));
|
||||
gl_FragData[1].a = 0.0;
|
||||
|
||||
#else
|
||||
#else
|
||||
|
||||
|
||||
float bias = Texture_MipMap_Bias - blueNoise()*0.5;
|
||||
|
||||
@ -622,7 +625,6 @@ void main() {
|
||||
|
||||
if(LIGHTNING > 0) Albedo = vec4(1);
|
||||
|
||||
|
||||
#ifdef AEROCHROME_MODE
|
||||
vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631), AEROCHROME_PINKNESS);
|
||||
float gray = dot(Albedo.rgb, vec3(0.2, 01.0, 0.07));
|
||||
@ -683,7 +685,8 @@ void main() {
|
||||
|
||||
gl_FragData[1].a = 0.0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef WORLD
|
||||
gl_FragData[5].x = 0;
|
||||
|
Reference in New Issue
Block a user