Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.

This commit is contained in:
Xonk
2023-06-26 20:18:17 -04:00
parent deb49da793
commit 675aded734
15 changed files with 396 additions and 172 deletions

View File

@ -4,7 +4,10 @@
#include "/lib/settings.glsl"
flat varying int NameTags;
flat varying float SSSAMOUNT;
#ifdef HAND
#undef POM
#endif
#ifndef USE_LUMINANCE_AS_HEIGHTMAP
#ifndef MC_NORMAL_MAP
@ -79,14 +82,17 @@ uniform sampler2D depthtex0;
in vec3 velocity;
flat varying int PHYSICSMOD_SNOW;
flat varying float blockID;
flat varying float SSSAMOUNT;
flat varying float EMISSIVE;
flat varying int LIGHTNING;
flat varying int PORTAL;
flat varying int SIGN;
flat varying float HELD_ITEM_BRIGHTNESS;
flat varying int PHYSICSMOD_SNOW;
uniform float noPuddleAreas;
@ -251,9 +257,7 @@ float ld(float dist) {
/* RENDERTARGETS: 1,7,8,15 */
void main() {
@ -296,9 +300,7 @@ void main() {
#endif
#endif
#endif
#ifdef POM
#ifdef POM
// vec2 tempOffset=offsets[framemod8];
vec2 adjustedTexCoord = fract(vtexcoord.st)*vtexcoordam.pq+vtexcoordam.st;
// vec3 fragpos = toScreenSpace(gl_FragCoord.xyz*vec3(texelSize/RENDER_SCALE,1.0)-vec3(vec2(tempOffset)*texelSize*0.5,0.0));
@ -308,7 +310,7 @@ void main() {
gl_FragDepth = gl_FragCoord.z;
#ifdef WORLD
if (dist < MAX_OCCLUSION_DISTANCE && PORTAL > 0) {
if (dist < MAX_OCCLUSION_DISTANCE) {
float depthmap = readNormal(vtexcoord.st).a;
float used_POM_DEPTH = 1.0;
@ -512,7 +514,8 @@ void main() {
gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x),encodeVec2(Albedo.y,data1.y),encodeVec2(Albedo.z,data1.z),encodeVec2(data1.w,Albedo.w));
gl_FragData[1].a = 0.0;
#else
#else
float bias = Texture_MipMap_Bias - blueNoise()*0.5;
@ -622,7 +625,6 @@ void main() {
if(LIGHTNING > 0) Albedo = vec4(1);
#ifdef AEROCHROME_MODE
vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631), AEROCHROME_PINKNESS);
float gray = dot(Albedo.rgb, vec3(0.2, 01.0, 0.07));
@ -683,7 +685,8 @@ void main() {
gl_FragData[1].a = 0.0;
#endif
#endif
#endif
#ifdef WORLD
gl_FragData[5].x = 0;