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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-25 01:52:25 +08:00
Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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@ -10,6 +10,10 @@ Read the terms of modification and sharing before changing something below pleas
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*/
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#ifdef HAND
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#undef POM
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#endif
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#ifndef USE_LUMINANCE_AS_HEIGHTMAP
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#ifndef MC_NORMAL_MAP
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#undef POM
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@ -53,17 +57,19 @@ flat varying float HELD_ITEM_BRIGHTNESS;
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flat varying int LIGHTNING;
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flat varying int PHYSICSMOD_SNOW;
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flat varying int NameTags;
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flat varying float SSSAMOUNT;
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flat varying float EMISSIVE;
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flat varying int NameTags;
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flat varying int LIGHTNING;
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flat varying int PORTAL;
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flat varying int SIGN;
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in vec3 at_velocity;
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out vec3 velocity;
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flat varying int PHYSICSMOD_SNOW;
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uniform mat4 gbufferModelView;
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uniform mat4 gbufferModelViewInverse;
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@ -71,6 +77,7 @@ attribute vec4 mc_midTexCoord;
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uniform vec3 cameraPosition;
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uniform vec2 texelSize;
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uniform int framemod8;
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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vec2(5.0,1.)/8.,
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@ -212,12 +219,12 @@ void main() {
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PORTAL = 0;
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SIGN = 0;
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#ifdef WORLD
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if(blockEntityId == 2100) PORTAL = 255;
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if(blockEntityId == 2200) SIGN = 1;
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if(blockEntityId == 2100) PORTAL = 1;
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#endif
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NameTags = 0;
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