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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
Add TONS off stuff to the LANG file for english. clean up unused stuff a little more. fix cloud fog not having moonlight.
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@ -11,6 +11,12 @@ Read the terms of modification and sharing before changing something below pleas
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!! DO NOT REMOVE !!
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*/
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec3 averageSkyCol;
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flat varying vec4 lightCol;
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varying vec4 lmtexcoord;
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varying vec4 color;
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varying vec4 normalMat;
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@ -33,9 +39,6 @@ uniform float sunElevation;
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varying vec4 tangent_other;
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flat varying vec4 lightCol; //main light source color (rgb),used light source(1=sun,-1=moon)
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flat varying vec3 avgAmbient;
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uniform vec2 texelSize;
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uniform int framemod8;
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@ -149,5 +152,7 @@ void main() {
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WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) *sunPosition);
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avgAmbient = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
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}
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