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fix volumetrics not appearing behind particles
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@ -410,6 +410,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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// 0.9 = entity mask
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// 0.8 = reflective entities
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// 0.7 = reflective blocks
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// 0.4 = translucent particles
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// 0.3 = hand mask
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#ifdef HAND
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