fix compile failure if TAA is set to OFF

This commit is contained in:
Xonk
2023-10-17 23:22:14 -04:00
parent e2166697ba
commit 6816f30e79
2 changed files with 3 additions and 6 deletions

View File

@ -1171,8 +1171,7 @@ void main() {
// projectedShadowPosition.xy *= distortFactor;
// projectedShadowPosition = projectedShadowPosition * vec3(0.5,0.5,0.5/6.0) + vec3(0.5);
// gl_FragData[0].rgb = vec3(1.0) * shadow2D(shadow, projectedShadowPosition - vec3(0.0,0.0, 0.00005)).x;
/* DRAWBUFFERS:3 */