mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix compile failure if TAA is set to OFF
This commit is contained in:
@ -1171,8 +1171,7 @@ void main() {
|
||||
// projectedShadowPosition.xy *= distortFactor;
|
||||
|
||||
// projectedShadowPosition = projectedShadowPosition * vec3(0.5,0.5,0.5/6.0) + vec3(0.5);
|
||||
|
||||
// gl_FragData[0].rgb = vec3(1.0) * shadow2D(shadow, projectedShadowPosition - vec3(0.0,0.0, 0.00005)).x;
|
||||
|
||||
|
||||
|
||||
/* DRAWBUFFERS:3 */
|
||||
|
Reference in New Issue
Block a user