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made rain come down from an angle. tweaked SSS from the sun.
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@ -10,6 +10,7 @@ const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
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const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
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const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
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const int colortex9Format = RGBA8; // flat normals and vanilla AO
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const int colortex11Format = RGBA16; // unchanged translucents albedo, alpha and tangent normals
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const int colortex15Format = RGBA8; // flat normals and vanilla AO
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*/
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