diff --git a/shaders/dimensions/all_particles.fsh b/shaders/dimensions/all_particles.fsh index cfe0731..18803df 100644 --- a/shaders/dimensions/all_particles.fsh +++ b/shaders/dimensions/all_particles.fsh @@ -388,7 +388,7 @@ void main() { #ifndef LINES gl_FragData[0].a = TEXTURE.a; #else - gl_FragData[0].a = 1.0; + gl_FragData[0].a = color.a; #endif #ifndef BLOOMY_PARTICLES gl_FragData[1].a = 0.0; // for bloomy rain and stuff