mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-20 16:07:22 +08:00
make ambient brightness effect rtao/ssgi
This commit is contained in:
parent
6576c835dc
commit
6b004ba0db
@ -123,20 +123,6 @@ vec3 colorGrading(vec3 color) {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//float3 crosstalk_and_saturation(float3 color){
|
|
||||||
//
|
|
||||||
// float crosstalk = 0.0;
|
|
||||||
// float saturation = 0.0
|
|
||||||
//
|
|
||||||
// float luminance = dot(COLOR, vec3(0.21, 0.72, 0.07));
|
|
||||||
//
|
|
||||||
// float3 difference = color - luminance;
|
|
||||||
//
|
|
||||||
// color = color + difference*(-luminance*crosstalk + saturation);
|
|
||||||
//
|
|
||||||
// return color;
|
|
||||||
//}
|
|
||||||
|
|
||||||
uniform int hideGUI;
|
uniform int hideGUI;
|
||||||
void main() {
|
void main() {
|
||||||
#ifdef BICUBIC_UPSCALING
|
#ifdef BICUBIC_UPSCALING
|
||||||
|
@ -327,9 +327,9 @@ void ApplySSRT(
|
|||||||
|
|
||||||
// rayDir.y = mix(-1.0, rayDir.y, lightmaps.y*lightmaps.y);
|
// rayDir.y = mix(-1.0, rayDir.y, lightmaps.y*lightmaps.y);
|
||||||
|
|
||||||
skycontribution = ((skyCloudsFromTexLOD(rayDir, colortex4, 0).rgb / 30.0) * 2.5) * Lighting.a + Lighting.rgb;
|
skycontribution = ((skyCloudsFromTexLOD(rayDir, colortex4, 0).rgb / 30.0) * 2.5 * ambient_brightness) * Lighting.a + Lighting.rgb;
|
||||||
#else
|
#else
|
||||||
skycontribution = ((skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0) * 2.5) * Lighting.a + Lighting.rgb;
|
skycontribution = ((skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0) * 2.5 * ambient_brightness) * Lighting.a + Lighting.rgb;
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user