merged my changes

- Moved rotate() to bokeh.glsl
- Reduced sample array size from 1024 to 64
- Added jitter to particles
This commit is contained in:
WoMspace
2023-01-16 05:12:13 +00:00
parent 539dafc8d2
commit 6b053568b3
6 changed files with 106 additions and 1061 deletions

View File

@ -2,6 +2,7 @@
#extension GL_EXT_gpu_shader4 : enable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"
#include "/lib/bokeh.glsl"
/*
!! DO NOT REMOVE !!
@ -27,6 +28,12 @@ uniform vec3 sunPosition;
uniform float sunElevation;
uniform sampler2D colortex4;
uniform int frameCounter;
uniform float far;
uniform float aspectRatio;
uniform float viewHeight;
uniform float viewWidth;
uniform vec2 texelSize;
uniform int framemod8;
@ -72,4 +79,15 @@ void main() {
#ifdef TAA
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
#endif
#ifdef DOF_JITTER
vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0);
jitter = rotate(frameCounter) * jitter;
jitter.y *= aspectRatio;
jitter.x *= DOF_ANAMORPHIC_RATIO;
float focus = DOF_JITTER_FOCUS;
float distanceToFocus = gl_Position.z - focus;
gl_Position.xy += (jitter * JITTER_STRENGTH) * distanceToFocus * 1e-2;
#endif
}