diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index 6c93617..b199a6c 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -652,6 +652,8 @@ vec3 SubsurfaceScattering_sun(vec3 albedo, float Scattering, float Density, floa #if SSS_TYPE == 3 scatter *= pow(Density, LabSSS_Curve); + #else + if(Density < 0.01) scatter = vec3(0.0); #endif scatter *= 1.0 + CustomPhase(lightPos)*6.0; // ~10x brighter at the peak