mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
This commit is contained in:
@ -8,8 +8,27 @@
|
||||
# dimension.world-1 = minecraft:the_nether
|
||||
# dimension.WHATEVER = somemod:whateverdimension
|
||||
|
||||
dimension.world0 = minecraft:overworld
|
||||
dimension.world-1 = minecraft:the_nether
|
||||
dimension.world1 = minecraft:the_end
|
||||
|
||||
dimension.worldx = *
|
||||
#if DIMENSION_FALLBACK_SHADER == 0
|
||||
dimension.world0 = minecraft:overworld *
|
||||
dimension.world-1 = minecraft:the_nether
|
||||
dimension.world1 = minecraft:the_end
|
||||
dimension.worldx =
|
||||
#endif
|
||||
#if DIMENSION_FALLBACK_SHADER == 1
|
||||
dimension.world0 = minecraft:overworld
|
||||
dimension.world-1 = minecraft:the_nether *
|
||||
dimension.world1 = minecraft:the_end
|
||||
dimension.worldx =
|
||||
#endif
|
||||
#if DIMENSION_FALLBACK_SHADER == 2
|
||||
dimension.world0 = minecraft:overworld
|
||||
dimension.world-1 = minecraft:the_nether
|
||||
dimension.world1 = minecraft:the_end *
|
||||
dimension.worldx =
|
||||
#endif
|
||||
#if DIMENSION_FALLBACK_SHADER == 3
|
||||
dimension.world0 = minecraft:overworld
|
||||
dimension.world-1 = minecraft:the_nether
|
||||
dimension.world1 = minecraft:the_end
|
||||
dimension.worldx = *
|
||||
#endif
|
Reference in New Issue
Block a user