Better ambient light for the nether. slightly better specular reflection of fog for the end

This commit is contained in:
Xonk
2023-07-29 21:26:04 -04:00
parent 234b55070a
commit 6d73d842cf
10 changed files with 80 additions and 38 deletions

View File

@ -5,7 +5,7 @@
varying vec2 texcoord;
flat varying vec3 avgAmbient;
// flat varying vec3 avgAmbient;
flat varying float tempOffsets;
flat varying vec2 TAA_Offset;
@ -46,6 +46,6 @@ void main() {
#endif
avgAmbient = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
// avgAmbient = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
zMults = vec3((far * near)*2.0,far+near,far-near);
}