floodfill stained glass tinting

This commit is contained in:
NULL511
2024-05-02 17:53:49 -04:00
parent 28a51779a0
commit 6ec7e0187e
6 changed files with 130 additions and 22 deletions

View File

@ -30,4 +30,25 @@
#define BLOCK_SOUL_TORCH 1028
#define BLOCK_TORCH 1029
#define BLOCK_NETHER_PORTAL 1200
#define BLOCK_GLASS 1201
#define BLOCK_HONEY 1202
#define BLOCK_ICE 1203
#define BLOCK_NETHER_PORTAL 1204
#define BLOCK_SLIME 1205
#define BLOCK_GLASS_BLACK 1220
#define BLOCK_GLASS_BLUE 1221
#define BLOCK_GLASS_BROWN 1222
#define BLOCK_GLASS_CYAN 1223
#define BLOCK_GLASS_GRAY 1224
#define BLOCK_GLASS_GREEN 1225
#define BLOCK_GLASS_LIGHT_BLUE 1226
#define BLOCK_GLASS_LIGHT_GRAY 1227
#define BLOCK_GLASS_LIME 1228
#define BLOCK_GLASS_MAGENTA 1229
#define BLOCK_GLASS_ORANGE 1230
#define BLOCK_GLASS_PINK 1231
#define BLOCK_GLASS_PURPLE 1232
#define BLOCK_GLASS_RED 1233
#define BLOCK_GLASS_WHITE 1234
#define BLOCK_GLASS_YELLOW 1235

View File

@ -1,6 +1,7 @@
struct LpvBlockData { // 8 x1280 =?
struct LpvBlockData { // 12 x1280 =?
uint MaskWeight; // 4
uint ColorRange; // 4
uint Tint; // 4
};
#ifdef RENDER_SETUP