mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
floodfill stained glass tinting
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@ -30,4 +30,25 @@
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#define BLOCK_SOUL_TORCH 1028
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#define BLOCK_TORCH 1029
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#define BLOCK_NETHER_PORTAL 1200
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#define BLOCK_GLASS 1201
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#define BLOCK_HONEY 1202
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#define BLOCK_ICE 1203
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#define BLOCK_NETHER_PORTAL 1204
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#define BLOCK_SLIME 1205
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#define BLOCK_GLASS_BLACK 1220
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#define BLOCK_GLASS_BLUE 1221
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#define BLOCK_GLASS_BROWN 1222
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#define BLOCK_GLASS_CYAN 1223
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#define BLOCK_GLASS_GRAY 1224
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#define BLOCK_GLASS_GREEN 1225
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#define BLOCK_GLASS_LIGHT_BLUE 1226
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#define BLOCK_GLASS_LIGHT_GRAY 1227
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#define BLOCK_GLASS_LIME 1228
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#define BLOCK_GLASS_MAGENTA 1229
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#define BLOCK_GLASS_ORANGE 1230
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#define BLOCK_GLASS_PINK 1231
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#define BLOCK_GLASS_PURPLE 1232
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#define BLOCK_GLASS_RED 1233
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#define BLOCK_GLASS_WHITE 1234
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#define BLOCK_GLASS_YELLOW 1235
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@ -1,6 +1,7 @@
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struct LpvBlockData { // 8 x1280 =?
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struct LpvBlockData { // 12 x1280 =?
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uint MaskWeight; // 4
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uint ColorRange; // 4
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uint Tint; // 4
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};
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#ifdef RENDER_SETUP
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