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floodfill stained glass tinting
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@ -617,7 +617,7 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
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# if defined LPV_ENABLED && defined IRIS_FEATURE_CUSTOM_IMAGES
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#ifdef LPV_ENABLED
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bufferObject.0=20480
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bufferObject.0=204800
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#if LPV_SIZE == 8
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image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256
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