floodfill stained glass tinting

This commit is contained in:
NULL511
2024-05-02 17:53:49 -04:00
parent 28a51779a0
commit 6ec7e0187e
6 changed files with 130 additions and 22 deletions

View File

@ -25,6 +25,7 @@ void main() {
float lightRange = 0.0;
float mixWeight = 0.0;
uint mixMask = 0xFFFF;
vec3 tintColor = vec3(1.0);
switch (blockId) {
case BLOCK_BEACON:
@ -139,15 +140,90 @@ void main() {
break;
case BLOCK_HONEY:
tintColor = vec3(0.984, 0.733, 0.251);
mixWeight = 1.0;
break;
case BLOCK_NETHER_PORTAL:
lightColor = vec3(0.502, 0.165, 0.831);
tintColor = vec3(0.502, 0.165, 0.831);
lightRange = 11.0;
mixWeight = 1.0;
break;
case BLOCK_SLIME:
tintColor = vec3(0.408, 0.725, 0.329);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BLACK:
tintColor = vec3(0.3);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BLUE:
tintColor = vec3(0.1, 0.1, 0.98);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BROWN:
tintColor = vec3(0.566, 0.388, 0.148);
mixWeight = 1.0;
break;
case BLOCK_GLASS_CYAN:
tintColor = vec3(0.082, 0.533, 0.763);
mixWeight = 1.0;
break;
case BLOCK_GLASS_GRAY:
tintColor = vec3(0.4, 0.4, 0.4);
mixWeight = 1.0;
break;
case BLOCK_GLASS_GREEN:
tintColor = vec3(0.125, 0.808, 0.081);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIGHT_BLUE:
tintColor = vec3(0.320, 0.685, 0.955);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIGHT_GRAY:
tintColor = vec3(0.7);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIME:
tintColor = vec3(0.633, 0.924, 0.124);
mixWeight = 1.0;
break;
case BLOCK_GLASS_MAGENTA:
tintColor = vec3(0.698, 0.298, 0.847);
mixWeight = 1.0;
break;
case BLOCK_GLASS_ORANGE:
tintColor = vec3(0.919, 0.586, 0.185);
mixWeight = 1.0;
break;
case BLOCK_GLASS_PINK:
tintColor = vec3(0.949, 0.274, 0.497);
mixWeight = 1.0;
break;
case BLOCK_GLASS_PURPLE:
tintColor = vec3(0.578, 0.170, 0.904);
mixWeight = 1.0;
break;
case BLOCK_GLASS_RED:
tintColor = vec3(0.999, 0.188, 0.188);
mixWeight = 1.0;
break;
case BLOCK_GLASS_WHITE:
tintColor = vec3(0.96, 0.96, 0.96);
mixWeight = 1.0;
break;
case BLOCK_GLASS_YELLOW:
tintColor = vec3(0.965, 0.965, 0.123);
mixWeight = 1.0;
break;
}
LpvBlockData block;
block.ColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
block.MaskWeight = BuildBlockLpvData(mixMask, mixWeight);
block.Tint = packUnorm4x8(vec4(tintColor, 0.0));
LpvBlockMap[blockId - LpvBlockMapOffset] = block;
#endif
}