floodfill stained glass tinting

This commit is contained in:
NULL511
2024-05-02 17:53:49 -04:00
parent 28a51779a0
commit 6ec7e0187e
6 changed files with 130 additions and 22 deletions

View File

@ -121,43 +121,35 @@ void main() {
if (any(greaterThanEqual(chunkPos, LpvSize3))) return;
PopulateShared();
barrier();
ivec3 imgCoord = ivec3(gl_GlobalInvocationID);
if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
// vec3 viewDir = gbufferModelViewInverse[2].xyz;
//vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
//vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
vec4 lightValue = vec4(0.0);
uint mixMask = 0xFFFF;
vec3 tint = vec3(1.0);
uint blockId = voxelSharedData[getSharedCoord(ivec3(gl_LocalInvocationID) + 1)];
float mixWeight = blockId == BLOCK_EMPTY ? 1.0 : 0.0;
vec3 tintColor = vec3(1.0);
if (blockId > 0 && blockId != BLOCK_EMPTY)
if (blockId > 0u) {//&& blockId != BLOCK_EMPTY)
ParseBlockLpvData(LpvBlockMap[blockId - LpvBlockMapOffset].MaskWeight, mixMask, mixWeight);
#ifdef LPV_GLASS_TINT
if (blockId >= BLOCK_HONEY && blockId <= BLOCK_TINTED_GLASS) {
tint = GetLightGlassTint(blockId);
mixWeight = 1.0;
}
#endif
uint tintData = LpvBlockMap[blockId - LpvBlockMapOffset].Tint;
tintColor = unpackUnorm4x8(tintData).rgb;
}
if (mixWeight > EPSILON) {
vec4 lightMixed = mixNeighbours(ivec3(gl_LocalInvocationID), mixMask);
lightMixed.rgb *= mixWeight * tint;
lightMixed.rgb *= RGBToLinear(tintColor) * mixWeight;
lightValue += lightMixed;
}
lightValue.rgb = RgbToHsv(lightValue.rgb);
lightValue.ba = log2(lightValue.ba + 1.0) / LpvBlockSkyRange;
if (blockId > 0 && blockId != BLOCK_EMPTY) {
if (blockId > 0u) {// && blockId != BLOCK_EMPTY) {
vec4 lightColorRange = unpackUnorm4x8(LpvBlockMap[blockId - LpvBlockMapOffset].ColorRange);
float lightRange = lightColorRange.a * 255.0;