From 6f0f72cfb9e8ed8d1f3cc706c0966255cba64845 Mon Sep 17 00:00:00 2001 From: WoMspace Date: Wed, 18 Jan 2023 17:38:59 +0000 Subject: [PATCH] fricking ambiguous options smh --- shaders/world1/lib/specular.glsl | 2 -- 1 file changed, 2 deletions(-) diff --git a/shaders/world1/lib/specular.glsl b/shaders/world1/lib/specular.glsl index 2ee4cdb..d334a51 100644 --- a/shaders/world1/lib/specular.glsl +++ b/shaders/world1/lib/specular.glsl @@ -7,8 +7,6 @@ #define reflection_quality 30 // adjust the quality of the screenspace reflections. [6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 ] #define Roughness_Threshold 1.5 // using a curve on the roughness, make the reflections more or less visible on rough surfaces. good for hiding noise on rough materials [1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 3.0 ] -// #define SCREENSHOT_MODE // go render mode and accumulate frames for as long as you want for max image quality. - uniform sampler2D gaux1; uniform int framemod8;