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fix hardcoded ambient light skylight direction being used when rtao/ssgi are enabled. remove skylight direction as lightmap falls off for all AO effects.. bring back lightning flash effect on the world
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@ -261,13 +261,6 @@ vec4 renderClouds(
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#ifdef Cumulus
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// float shadowStepSize[3] = float[](
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// 0.05,
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// 0.25 + Dither.y*0.1,
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// 0.50 + Dither.y*0.1
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// );
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for(int i=0;i<maxIT_clouds;i++) {
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// IntersecTerrain = length(progress_view - cameraPosition) > lViewPosM;
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