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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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@ -126,11 +126,8 @@ void main() {
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col = mix(lum * vec3(Purkinje_R, Purkinje_G, Purkinje_B) * Purkinje_Multiplier, col, rodCurve);
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// if(texcoord.x > 0.75)col = vec3(1) * ;
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#ifndef USE_ACES_COLORSPACE_APPROXIMATION
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col = LinearTosRGB(TONEMAP(col));
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col = LinearTosRGB(TONEMAP(col));
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#else
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col = col * ACESInputMat;
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col = TONEMAP(col);
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