DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.

This commit is contained in:
Xonk
2023-12-05 22:06:47 -05:00
parent d90a15e694
commit 72709b914d
13 changed files with 211 additions and 254 deletions

View File

@ -12,7 +12,6 @@ uniform sampler2D colortex0;
uniform sampler2D colortex1;
uniform sampler2D colortex2;
uniform sampler2D colortex3;
// uniform sampler2D colortex4;
uniform sampler2D colortex5;
uniform sampler2D colortex6;
uniform sampler2D colortex7;
@ -20,11 +19,14 @@ uniform sampler2D colortex8;
uniform sampler2D colortex9;
uniform sampler2D colortex10;
uniform sampler2D colortex11;
// uniform sampler2D colortex12;
uniform sampler2D colortex13;
uniform sampler2D colortex15;
uniform vec2 texelSize;
#if defined NETHER_SHADER || defined END_SHADER
uniform sampler2D colortex4;
#endif
flat varying vec4 lightCol; //main light source color (rgb),used light source(1=sun,-1=moon)
flat varying vec3 WsunVec;
@ -360,6 +362,7 @@ void main() {
#ifdef display_LUT
vec2 movedTC = texcoord;
vec3 thingy = texture2D(colortex4,movedTC).rgb / 30;
if(luma(thingy) > 0.0){
color.rgb = thingy;
vl.a = 1.0;