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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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@ -12,7 +12,6 @@ uniform sampler2D colortex0;
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uniform sampler2D colortex1;
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uniform sampler2D colortex2;
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uniform sampler2D colortex3;
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// uniform sampler2D colortex4;
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uniform sampler2D colortex5;
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uniform sampler2D colortex6;
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uniform sampler2D colortex7;
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@ -20,11 +19,14 @@ uniform sampler2D colortex8;
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uniform sampler2D colortex9;
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uniform sampler2D colortex10;
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uniform sampler2D colortex11;
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// uniform sampler2D colortex12;
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uniform sampler2D colortex13;
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uniform sampler2D colortex15;
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uniform vec2 texelSize;
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#if defined NETHER_SHADER || defined END_SHADER
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uniform sampler2D colortex4;
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#endif
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flat varying vec4 lightCol; //main light source color (rgb),used light source(1=sun,-1=moon)
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flat varying vec3 WsunVec;
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@ -360,6 +362,7 @@ void main() {
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#ifdef display_LUT
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vec2 movedTC = texcoord;
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vec3 thingy = texture2D(colortex4,movedTC).rgb / 30;
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if(luma(thingy) > 0.0){
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color.rgb = thingy;
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vl.a = 1.0;
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