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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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@ -27,7 +27,7 @@ void main() {
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vec2 resScale = max(vec2(viewWidth,viewHeight),vec2(1920.0,1080.))/vec2(1920.,1080.);
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vec2 quarterResTC = gl_FragCoord.xy*2.0*resScale*texelSize;
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vec2 texcoord = (gl_FragCoord.xy*2.0*texelSize) * RENDER_SCALE;
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vec2 texcoord = (gl_FragCoord.xy*2.0*resScale*texelSize) * RENDER_SCALE;
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bool hand = abs(decodeVec2(texture2D(colortex1,texcoord).w).y-0.75) < 0.01 && texture2D(depthtex0,texcoord).x < 1.0;
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