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DOUBLE LAYER CLOUD TEST #2. tweaked cloud lighting further. tweaked the sky ground. added gradient to fog skylighting. fix hand bug with bloomy fog.
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@ -202,7 +202,7 @@ void DoSpecularReflections(
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vec3 SamplePoints = SampleVNDFGGX(ViewDir, vec2(Roughness), Noise.x);
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if(Hand) SamplePoints = normalize(vec3(0.0,0.0,1.0));
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#else
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vec3 SamplePoints = normalize(vec3(0.0,0.0,1.0));
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vec3 SamplePoints = vec3(0.0,0.0,1.0);
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#endif
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vec3 Ln = reflect(-ViewDir, SamplePoints);
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