make puddles go away in places it shouldnt be

This commit is contained in:
Xonk
2023-06-16 00:01:03 -04:00
parent a2115c420d
commit 72c77f55a1
12 changed files with 66 additions and 25 deletions

View File

@ -118,7 +118,7 @@ void main() {
float lightleakfix = clamp(eyeBrightnessSmooth.y/240.0,0.0,1.0);
col = (mix(col,bloom,VL_abs)+bloom*lightScat)* mix(exposure.rgb,min(exposure.rgb,0.01), 0);
col = (mix(col,bloom,VL_abs)+bloom * lightScat)* mix(exposure.rgb,min(exposure.rgb,0.01), 0);
//Purkinje Effect
float lum = dot(col,vec3(0.15,0.3,0.55));