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make puddles go away in places it shouldnt be
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@ -105,7 +105,7 @@ void main() {
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float cloudOcclusion = 0.0;
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if(TEXTURE.a > 0.0) cloudOcclusion = 1.0 - GetCloudSkyOcclusion(p3 + cameraPosition)*0.9;
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gl_FragData[1].a = TEXTURE.a * cloudOcclusion; // for bloomy rain and stuff
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gl_FragData[1].a = TEXTURE.a * cloudOcclusion ; // for bloomy rain and stuff
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#ifndef WEATHER
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