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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make puddles go away in places it shouldnt be
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@ -201,7 +201,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
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######## moonphase based weather
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# in seconds...
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variable.int.TransitionTime = 100
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variable.int.TransitionTime = 5
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uniform.float.Cumulus_Cov = smooth(1, if( \
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moonPhase == 0, 0.7, \
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@ -253,7 +253,15 @@ uniform.float.Cloudy_Den = smooth(5, if( \
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moonPhase == 6, 5, \
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0 ), TransitionTime, TransitionTime)
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# uniform.float.CloudHeight = smooth(5, if( \
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# moonPhase == 0, 1.0, \
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# moonPhase == 1, 0.5, \
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# moonPhase == 2, 1.0, \
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# moonPhase == 3, 1.5, \
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# moonPhase == 4, 1.0, \
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# moonPhase == 5, 1.0, \
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# moonPhase == 6, 1.0, \
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# 1.0 ), TransitionTime, TransitionTime)
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# Biome uniforms
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@ -271,6 +279,7 @@ uniform.float.isSoulValley = smooth(13, if(in(biome,54), 1,0), 5, 5)
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uniform.float.isBasaltDelta = smooth(14, if(in(biome,55), 1,0), 5, 5)
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uniform.float.noPuddleAreas = smooth( if(in(biome,5,16,17,18,26, 27, 28, 3, 4, 16, 37, 39, 48), 0,1), 5,5)
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# uniform.float.ifEndBoss = smooth(if(bossBattle == 2, 1, 0 ), 1, 1)
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