make puddles go away in places it shouldnt be

This commit is contained in:
Xonk
2023-06-16 00:01:03 -04:00
parent a2115c420d
commit 72c77f55a1
12 changed files with 66 additions and 25 deletions

View File

@ -201,7 +201,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
######## moonphase based weather
# in seconds...
variable.int.TransitionTime = 100
variable.int.TransitionTime = 5
uniform.float.Cumulus_Cov = smooth(1, if( \
moonPhase == 0, 0.7, \
@ -253,7 +253,15 @@ uniform.float.Cloudy_Den = smooth(5, if( \
moonPhase == 6, 5, \
0 ), TransitionTime, TransitionTime)
# uniform.float.CloudHeight = smooth(5, if( \
# moonPhase == 0, 1.0, \
# moonPhase == 1, 0.5, \
# moonPhase == 2, 1.0, \
# moonPhase == 3, 1.5, \
# moonPhase == 4, 1.0, \
# moonPhase == 5, 1.0, \
# moonPhase == 6, 1.0, \
# 1.0 ), TransitionTime, TransitionTime)
# Biome uniforms
@ -271,6 +279,7 @@ uniform.float.isSoulValley = smooth(13, if(in(biome,54), 1,0), 5, 5)
uniform.float.isBasaltDelta = smooth(14, if(in(biome,55), 1,0), 5, 5)
uniform.float.noPuddleAreas = smooth( if(in(biome,5,16,17,18,26, 27, 28, 3, 4, 16, 37, 39, 48), 0,1), 5,5)
# uniform.float.ifEndBoss = smooth(if(bossBattle == 2, 1, 0 ), 1, 1)