fix tiny shadow issue with SSS

This commit is contained in:
Xonk
2025-03-11 00:27:23 -04:00
parent 8c3ed866c3
commit 74a0e0f0c8
2 changed files with 2 additions and 18 deletions

View File

@ -532,8 +532,6 @@ void main() {
vec3 indirectLightColor = averageSkyCol / 1200.0;
vec3 indirectLightColor_dynamic = averageSkyCol_Clouds / 1200.0;
// indirectLightColor_dynamic += (MIN_LIGHT_AMOUNT * 0.01 * 0.2 + nightVision*0.02);
#if defined OVERWORLD_SHADER
// z0 = texture2D(depthtex0, tc + jitter/VL_RENDER_RESOLUTION).x;
// viewPos0 = toScreenSpace_DH(tc/RENDER_SCALE, z0, DH_z0);