redid underwater visuals. more gameplay friendly and looks better.

This commit is contained in:
Xonk
2023-07-23 00:07:10 -04:00
parent 15c7613892
commit 74fc47d4e2
5 changed files with 177 additions and 96 deletions

View File

@ -464,7 +464,7 @@ void main() {
#ifdef Specular_Reflections
MaterialReflections_N(gl_FragData[0].rgb, SpecularTex.r, SpecularTex.ggg, albedo, normal, np3, fragpos, vec3(blueNoise(gl_FragCoord.xy).rg,noise), hand);
MaterialReflections_N(gl_FragData[0].rgb, SpecularTex.r, vec3(SpecularTex.g), albedo, normal, np3, fragpos, vec3(blueNoise(gl_FragCoord.xy).rg,noise), hand);
#endif
Emission(gl_FragData[0].rgb, albedo, SpecularTex.a);