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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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@ -368,9 +368,8 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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}
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#endif
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#ifdef CLOUDS_SHADOWS
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Shadows *= GetCloudShadow(playerPos + cameraPosition, WsunVec);
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#endif
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Shadows *= GetCloudShadow(playerPos + cameraPosition, WsunVec);
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Direct_lighting = DirectLightColor * NdotL * Shadows;
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