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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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@ -419,9 +419,7 @@ void main() {
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Shadows *= mix(LM_shadowMapFallback, 1.0, shadowMapFalloff2);
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#ifdef CLOUDS_SHADOWS
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Shadows *= GetCloudShadow(feetPlayerPos+cameraPosition, WsunVec);
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#endif
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Shadows *= GetCloudShadow(feetPlayerPos+cameraPosition, WsunVec);
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if(isEyeInWater == 1){
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float distanceFromWaterSurface = max(-(feetPlayerPos.y + (cameraPosition.y - waterEnteredAltitude)),0.0) ;
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