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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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@ -328,9 +328,8 @@ vec4 waterVolumetrics(vec3 rayStart, vec3 rayEnd, float rayLength, vec2 dither,
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#endif
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}
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#ifdef VL_CLOUDS_SHADOWS
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sh *= GetCloudShadow(progressW, WsunVec * lightCol.a);
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#endif
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sh *= GetCloudShadow(progressW, WsunVec * lightCol.a);
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#endif
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