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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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@ -206,9 +206,8 @@ vec4 GetVolumetricFog(
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vec3 sh_forClouds = sh;
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#endif
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#ifdef VL_CLOUDS_SHADOWS
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sh *= GetCloudShadow(progressW, sunVector);
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#endif
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sh *= GetCloudShadow(progressW, sunVector);
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#ifdef PER_BIOME_ENVIRONMENT
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float maxDistance = inBiome * min(max(1.0 - length(d*dVWorld.xz)/(32*8),0.0)*2.0,1.0);
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