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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
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@ -24,12 +24,19 @@ void main() {
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vec4 COLOR = texture2D(texture, texcoord.xy)*color;
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if(renderStage == 4) COLOR.rgb *= 5.0;
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// if(renderStage == 5) COLOR.rgb *= 1.5;
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#if RESOURCEPACK_SKY == 3
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if(renderStage == 1 || renderStage == 3) { discard; return; }
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#endif
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COLOR.rgb = max(COLOR.rgb * (0.9+0.1*interleaved_gradientNoise()), 0.0);
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#if RESOURCEPACK_SKY == 1
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if(renderStage == 4 || renderStage == 5) { discard; return; }
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#else
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if(renderStage == 4) COLOR.rgb *= 5.0;
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#endif
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COLOR.rgb = max(COLOR.rgb - COLOR.rgb * interleaved_gradientNoise()*0.05, 0.0);
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gl_FragData[0] = vec4(COLOR.rgb/255.0, COLOR.a);
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gl_FragData[0] = vec4(COLOR.rgb/5.0, COLOR.a);
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#else
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discard;
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#endif
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