stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling

This commit is contained in:
Xonk
2024-03-23 18:29:25 -04:00
parent f071204fc9
commit 7811e25236
8 changed files with 17 additions and 15 deletions

View File

@ -526,10 +526,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
#endif
#ifdef NETHER_SHADER
// vec3 AmbientLightColor = skyCloudsFromTexLOD2(WS_normal, colortex4, 6).rgb ;
// vec3 AmbientLightColor = skyCloudsFromTexLOD2(WS_normal, colortex4, 6).rgb / 15.0;
// vec3 up = skyCloudsFromTexLOD2(vec3( 0, 1, 0), colortex4, 6).rgb;
// vec3 down = skyCloudsFromTexLOD2(vec3( 0,-1, 0), colortex4, 6).rgb;
// vec3 up = skyCloudsFromTexLOD2(vec3( 0, 1, 0), colortex4, 6).rgb/ 30.0;
// vec3 down = skyCloudsFromTexLOD2(vec3( 0,-1, 0), colortex4, 6).rgb/ 30.0;
// up *= pow( max( WS_normal.y, 0), 2);
// down *= pow( max(-WS_normal.y, 0), 2);