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synced 2025-06-22 00:37:35 +08:00
stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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@ -328,7 +328,7 @@ void main() {
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if (TranslucentShader.a > 0.0){
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#ifdef Glass_Tint
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if(albedo.a > 0.01) color *= normalize(albedo.rgb+0.0001)*0.9+0.1;
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if(!iswater) color *= normalize(albedo.rgb+0.0001)*0.9+0.1;
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#endif
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color = color*(1.0-TranslucentShader.a) + TranslucentShader.rgb;
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