stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling

This commit is contained in:
Xonk
2024-03-23 18:29:25 -04:00
parent f071204fc9
commit 7811e25236
8 changed files with 17 additions and 15 deletions

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@ -265,6 +265,7 @@ vec3 DoCloudLighting(
){
float powder = 1.0 - exp(-5.0 * sqrt(density));
// float powder = 1.0 - exp(-15.0 * density);
vec3 indirectLight = skyLightCol * mix(1.0, 1.0 - exp(-1.0 * (1.0-sqrt(density))), skyScatter*skyScatter*skyScatter * distantfog);