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stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling
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@ -265,6 +265,7 @@ vec3 DoCloudLighting(
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){
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float powder = 1.0 - exp(-5.0 * sqrt(density));
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// float powder = 1.0 - exp(-15.0 * density);
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vec3 indirectLight = skyLightCol * mix(1.0, 1.0 - exp(-1.0 * (1.0-sqrt(density))), skyScatter*skyScatter*skyScatter * distantfog);
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