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fixed cobwebs with aerochrome mode
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@ -193,7 +193,7 @@ void main() {
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normalMat = vec4(normalize(gl_NormalMatrix *gl_Normal),mc_Entity.x == 10004 || mc_Entity.x == 10003 ? 0.5 : mc_Entity.x == 10001 ? 0.6 : 1.0);
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normalMat.a = mc_Entity.x == 10006 || mc_Entity.x == 200 ? 0.6 : normalMat.a; // 0.6 weak SSS
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normalMat.a = mc_Entity.x == 10006 || mc_Entity.x == 200 || mc_Entity.x == 100061 ? 0.6 : normalMat.a; // 0.6 weak SSS
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normalMat.a = blockEntityId == 10010 ? 0.65 : normalMat.a; // banners
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#ifdef misc_block_SSS
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