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fixed cobwebs with aerochrome mode
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@ -160,7 +160,7 @@ void main() {
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normalMat = vec4(normalize(gl_NormalMatrix *gl_Normal),mc_Entity.x == 10004 || mc_Entity.x == 10003 ? 0.5 : mc_Entity.x == 10001 ? 0.6 : 1.0);
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normalMat.a = mc_Entity.x == 10006 ? 0.6 : normalMat.a;
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normalMat.a = (mc_Entity.x == 10006 || mc_Entity == 100061) ? 0.6 : normalMat.a;
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normalMat.a = (mc_Entity.x == 10007 || mc_Entity.x == 10008) ? 0.55 : normalMat.a;
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normalMat.a = mc_Entity.x == 10005 ? 0.8 : normalMat.a;
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