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tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well
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@ -76,9 +76,9 @@ void main() {
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vec2 sample3x3[9] = vec2[](
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vec2(-1.0, 0.0),
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vec2(-1.0, -0.3),
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vec2( 0.0, 0.0),
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vec2( 1.0, 0.0),
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vec2( 1.0, -0.3),
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vec2(-1.0, -0.5),
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vec2( 0.0, -0.5),
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