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tweak sky color sampling a little to avoid blowing out on a single little cloud. mac OS test as well
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@ -1,5 +1,5 @@
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#extension GL_EXT_gpu_shader4 : enable
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#extension GL_ARB_shader_texture_lod : enable
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// #extension GL_EXT_gpu_shader4 : enable
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// #extension GL_ARB_shader_texture_lod : enable
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#include "/lib/settings.glsl"
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